Module
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#include <GameObject.hpp>
Public Member Functions | |
const Vector3 & | getPosition () const |
const Quaternion & | getRotation () const |
void | setPosition (const Vector3 &newPos) |
void | setRotation (const Quaternion &newRot) |
TransformObject * | getTransform () |
void | setTransform (TransformObject *t) |
Mesh * | getMesh () |
Protected Member Functions | |
GameObject (ModuleGame *g) | |
GameObject () | |
Protected Attributes | |
ModuleGame * | game |
TransformObject * | tObj |
Mesh * | mesh |
Vector3 | pos |
Quaternion | rot |
Friends | |
class | ModuleGame |
class | Book< GameObject > |
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void GameObject::setPosition | ( | const Vector3 & | newPos | ) |
void GameObject::setRotation | ( | const Quaternion & | newRot | ) |
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