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Module
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#include <GameObject.hpp>
Public Member Functions | |
| const Vector3 & | getPosition () const |
| const Quaternion & | getRotation () const |
| void | setPosition (const Vector3 &newPos) |
| void | setRotation (const Quaternion &newRot) |
| TransformObject * | getTransform () |
| void | setTransform (TransformObject *t) |
| Mesh * | getMesh () |
Protected Member Functions | |
| GameObject (ModuleGame *g) | |
| GameObject () | |
Protected Attributes | |
| ModuleGame * | game |
| TransformObject * | tObj |
| Mesh * | mesh |
| Vector3 | pos |
| Quaternion | rot |
Friends | |
| class | ModuleGame |
| class | Book< GameObject > |
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| void GameObject::setPosition | ( | const Vector3 & | newPos | ) |
| void GameObject::setRotation | ( | const Quaternion & | newRot | ) |
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1.8.10